Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.5.2
Issue ID
UVSB-1297
Regression
No
Previously selected variables are carrying over when changing to a different kind of variable types
Steps to reproduce:
# Extract Google Drive attachments internal-platformer-kit - Visual Scripting Copy.zip
# Open Level1 Scene.
# Select the Player GameObject in the Hierarchy window.
# Find/Create a Set Variable or Get Variable node in the Script Graph Window
# Change the Variable Kind drop down to Object.
# Select Health
# Change the Variable Kind drop down to Scene.
Expected Results: Default variable is Null/Blank and does not list Health
Actual Results: Default variable is Health and cannot be changed.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
Not a bug. As the user can type the variable name in the name field, it has been decided that it is painful to have to re-type it when the variable type is changed (especially because the user can select the wrong type and realize it later).