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0
votes
Fixed

[DX12] Nothing is being rendered when using Alt+Enter to maximize a resi...

DirectX12

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Mar 02, 2021

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Version/s: 2020.2.7f1, 2021.1.0b6, 2021.2.0a4

How to reproduce: 1) Create a new Unity project 2) In Project Settings set Direct3D 12 as the primary graphics API for Windows 3) In... Read more

5
votes
Fixed

[Mobile] FixedUpdate gets called multiple times before the first Update ...

Mobile

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Mar 02, 2021

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Version/s: 2020.2.0a16, 2020.2.0f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "Case_1318647" and load Scene "SampleScene" 2. Build and Deploy the Project on a device... Read more

1
votes
Fixed

[DX12] Player freezes and/or crashes when switching between full screen ...

DirectX12

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Mar 02, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.5f1, 2021.1, 2021.2

How to reproduce: 1. Create a new Unity project 2. Open the Project Settings > Player and switch the primary graphics API to Direct3... Read more

0
votes
Fixed

Camera doesn't move when changing its position in the BeginCameraRenderi...

Package: Scriptable Render Pipeline Universal

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Mar 02, 2021

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Version/s: 10.0.0-preview.26

How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. Enter the Play mode 4. Observe the Game view Expecte... Read more

14
votes
By Design

No lighting is received when Mesh is drawn with CommandBuffer.DrawRender...

Mesh

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Mar 02, 2021

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Version/s: 2019.4, 2020.2, 2021.1, 2021.1.0b6, 2021.2

How to reproduce: 1. Open the user's attached "Missing lighting.zip" project 2. Go to File -> Build And Run 3. Observe the Character... Read more

0
votes
Fixed

GL shader reflection is truncated or crash occurs when struct is used fr...

Shader System

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Mar 02, 2021

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Add the attached shader "GLES3_GLCore_struct_name_reflection_truncation.shader" to a project 2. Select the s... Read more

0
votes
Fixed

[Shader Graph] Scroll bar in the blackboard is not usable because of ove...

Package: Shader Graph

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Mar 02, 2021

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Version/s: 11.0.0

Steps To Reproduce: 1. Create a new Project 2. Window > Package Manager>Shader Graph> Import 3. Project > Shader > Create Blank s... Read more

0
votes
By Design

Progressive Lightmappers do not support translucent materials

Package: Scriptable Render Pipeline HD

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Mar 02, 2021

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Version/s: 12.0.0

Reproduction: 1) Open the attached project 2) Notice the lamp is using a translucent material, its color is produced by the point l... Read more

0
votes
Fixed

Having a struct in the global CBuffer makes OpenGLCore and GLES3 targets...

Shader System

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Mar 02, 2021

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Add the attached shader "GLES3_GLCore_missing_Globals_reflection.shader" to a project 2. Select the shader 3... Read more

0
votes
Fixed

[Sprites] The Particle System does not support V2 sprite atlases

Visual Effects - Legacy

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Mar 02, 2021

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Version/s: 2020.2.6f1

Repro steps: 1. Open the attached project. 2. Observe that only 1 sprite is showing. 3. Select the particle system and observe the e... Read more

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