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[DX12] Nothing is being rendered when using Alt+Enter to maximize a resi...
How to reproduce: 1) Create a new Unity project 2) In Project Settings set Direct3D 12 as the primary graphics API for Windows 3) In... Read more
[Mobile] FixedUpdate gets called multiple times before the first Update ...
Reproduction steps: 1. Open attached project "Case_1318647" and load Scene "SampleScene" 2. Build and Deploy the Project on a device... Read more
[DX12] Player freezes and/or crashes when switching between full screen ...
How to reproduce: 1. Create a new Unity project 2. Open the Project Settings > Player and switch the primary graphics API to Direct3... Read more
Camera doesn't move when changing its position in the BeginCameraRenderi...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. Enter the Play mode 4. Observe the Game view Expecte... Read more
No lighting is received when Mesh is drawn with CommandBuffer.DrawRender...
How to reproduce: 1. Open the user's attached "Missing lighting.zip" project 2. Go to File -> Build And Run 3. Observe the Character... Read more
GL shader reflection is truncated or crash occurs when struct is used fr...
Reproduction steps: 1. Add the attached shader "GLES3_GLCore_struct_name_reflection_truncation.shader" to a project 2. Select the s... Read more
[Shader Graph] Scroll bar in the blackboard is not usable because of ove...
Steps To Reproduce: 1. Create a new Project 2. Window > Package Manager>Shader Graph> Import 3. Project > Shader > Create Blank s... Read more
Progressive Lightmappers do not support translucent materials
Reproduction: 1) Open the attached project 2) Notice the lamp is using a translucent material, its color is produced by the point l... Read more
Having a struct in the global CBuffer makes OpenGLCore and GLES3 targets...
Reproduction steps: 1. Add the attached shader "GLES3_GLCore_missing_Globals_reflection.shader" to a project 2. Select the shader 3... Read more
[Sprites] The Particle System does not support V2 sprite atlases
Repro steps: 1. Open the attached project. 2. Observe that only 1 sprite is showing. 3. Select the particle system and observe the e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects