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Votes

14

Found in

2019.4

2020.2

2021.1

2021.1.0b6

2021.2

Issue ID

1318622

Regression

No

No lighting is received when Mesh is drawn with CommandBuffer.DrawRenderer in Build

Mesh Renderer

-

How to reproduce:
1. Open the user's attached "Missing lighting.zip" project
2. Go to File -> Build And Run
3. Observe the Character's lighting in the Player

Expected result: Character drawn with CommandBuffer.DrawRenderer receives lighting
Actual result: Character drawn with CommandBuffer.DrawRenderer doesn't receive any lighting

Reproducible with: 2020.3.0f1 (10.3.2), 2021.1.0b10 (11.0.0), 2021.2.0a7 (12.0.0)|
Could not test with: 2019.4.22f1 (7.5.3) - Due to errors downgrading

Note:
- The issue is not reproducible in Play Mode
- The issue is reproducible with Direct3D11, Direct3D12, Vulkan Graphics API

Comments (2)

  1. 7694a6a5d7604cc8df2d6decd1739dc1?d=mm

    PatrickBrightrock

    Mar 08, 2021 11:18

    Yes, please!

  2. B1e1bc037808ae750e44a8c0af0c3cb0?d=mm

    strich

    Mar 08, 2021 11:05

    This is a showstopper for our project. :(

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