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Editor crash after using GrabPixels to write to a render texture multipl...
Steps to reproduce: 1. Open the attached repro project2. Make sure the project is running on Metal3. Select the menu option REPRO/Cr... Read more
First array element expansion is broken for arrays that use Custom Prope...
How to reproduce:1. Open the attached project2. Open the "SampleScene" and select "Input array" in the Hierarchy3. Try to add bindin... Read more
AssetDatabase.FindAssets doesn't work when reimporting all assets
Reproduction steps:1. Open the user's attached project "AssetDatabaseReproCase.zip"2. Click Assets > Reimport All Expected result... Read more
[Memory Profiler] Total Committed Memory Tracking Status information is ...
Reproduction steps:1. Open the user's attached project2. Open Window > Analysis > Memory Profiler3. Select "Compare Snapshots"... Read more
Build And Run fails in HDRP projects
Reproduction steps:1. Open the user's attached project "Fun Game.zip"2. Build and Run the project Expected result: Build succeeds an... Read more
[Addressables] Incorrect IResourceLocation.ResourceType after updating t...
Reproduction steps:1. Open project "Addressables_Bugs.zip"2. Open Addressables Groups window from Window > Asset Management > ... Read more
The StreamingAssets.manifest file has redundant dependencies when packag...
How to reproduce:1. Download the attached project "TestSRPBuild.zip"2. In the Menu bar, click 'SF_TEST > TestAssetBundle_SBP'3. O... Read more
Editor crashes on FreeImage_CloneTag when importing a .tif file with exi...
How to reproduce:1. Create a new Unity project2. Import the attached .tif file ("repro_tif.tif") Reproducible with: 2019.4.37f1, 202... Read more
Custom surface shaders using emissive Standard lighting does not match U...
Reproduction steps:1. Download and open the attached "StandardEmissiveRequiresGammaTag.zip" project2. Open the "main" scene3. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field