Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2020.3.30f1
2021.2
2022.1
2022.2
Issue ID
1409554
Regression
No
Custom surface shaders using emissive Standard lighting does not match Unity Standard shader without the [Gamma] tag
Reproduction steps:
1. Download and open the attached "StandardEmissiveRequiresGammaTag.zip" project
2. Open the "main" scene
3. Observe the Game view
Expected result: "Custom Standard Simple" materials look identical to "Custom Standard Simple [Gamma]" materials
Actual result: "Custom Standard Simple" materials are brighter than the "Custom Standard Simple [Gamma]" materials
Reproducible with: 2019.4.36f1, 2020.3.31f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used
- Shader Graph Asset icon is blurry in the 4K monitors
- Default Value of ShaderGraph Color property is 0 by default
- Duplication of an asset in the Project view is continued for some time when holding and releasing CTRL+D
- "Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true
Resolution Note:
The provided surface shader is different than Standard.shader because it has [HDR] on the _EmissionColor property.
Adding [HDR] sets the color property to be in linear space by default unless the [Gamma] tag is added in which case it will then go back to being sRGB.