Search Issue Tracker

0
votes
Fixed

[ECS] Invalid IL code is generated and errors are thrown when using ECS ...

Package: Entity Component System (ECS)

-

Dec 08, 2019

-

Version/s: 0.2.0-preview.18, 0.4.0-preview.10

How to reproduce:1. Open the attached project ("case_1203905-Onmaku.zip")2. Open Test Runner3. Run the tests ("E7.Onmaku.SimfileEdit... Read more

0
votes
Fixed

[Burst] Uninformative errors are thrown when ValueTuple type is used wit...

Package: Burst

-

Dec 08, 2019

-

Version/s: 1.2.0-preview.1, 1.2.0-preview.11

How to reproduce:1. Open the attached project ("case_1203897-Onmaku-Burst.zip")2. Open Test Runner3. Start "E7.Onmaku.SimfileEditor.... Read more

2
votes
Fixed

[Performance Regression] "EditorLoop" takes a significant amount of time...

Profiling

-

Dec 08, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

Reproduction steps:1. Open "1203866" project2. Open the Profiler and start Recording3. Enter Play mode4. Notice the average "Self ms... Read more

5
votes
Fixed

TextMeshPro Input Field throws errors in Play Mode

Package: TextMeshPro

-

Dec 08, 2019

-

Version/s: 3.0.0-preview.1

How to reproduce:1. Open attached project "Case_1203865" and load "SampleScene"2. Open the Console window and enter Play Mode3. Obse... Read more

0
votes
Fixed

ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...

Asset - Importers

-

Dec 07, 2019

-

Version/s: 2019.1, 2019.3, 2020.1, 2020.1.0a14

How to reproduce:1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled"2. Right-click on the asset "foo" in th... Read more

0
votes
Fixed

Performance drop when Canvas has multiple grids

uGUI

-

Dec 07, 2019

-

Version/s: 2019.2.13f1, 2019.2.15f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "Sudoku 2020_2019.2.zip"2. Open scene "Game"3. Build it on Android4. Launch the a... Read more

0
votes
Fixed

[Android] Larger apk file when Using ASTC Texture compression

Texture

-

Dec 07, 2019

-

Version/s: 2018.3.14f1

ASTC Texture compression makes textures smaller thus build size should be smaller. This does not work when building for Android - ap... Read more

0
votes
Fixed

[OpenGLES3] Shader using bitfield extract fails to compile when using Op...

OpenGL

-

Dec 07, 2019

-

Version/s: 2018.4, 2018.4.12f1

Reproduction steps:1. Download and open the attached project "1203708.zip"2. Open Player settings (Edit -> Project Settings ->... Read more

0
votes
Fixed

[Probuilder] Anchor point cannot be added by the New Poly Shape tool whe...

Package: Probuilder

-

Dec 06, 2019

-

Version/s: 4.1.0

Steps to reproduce:1. Open the provided project "case_1203685-Level_Designing.zip"2. In the Probuilder toolbar select "New Poly Shap... Read more

0
votes
Fixed

Match content on subtimeline clip with a newly created subtimeline with ...

Package: Timeline

-

Dec 06, 2019

-

Version/s: 1.0.0

Steps to Repro :1) Create an empty timeline (that will be the main timeline).2) Create a control track.3) Create another timeline us... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.