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If device is rotated to different orientation than the app was launched,...
How to reproduce:1. Create a new project2. Build and run on device3. Hold device as portrait4. Rotate device to landscape and hold i... Read more
If project is built for the first time, suggested location is random and...
How to reproduce:1. Create a new project2. Build and run on one of the platformsActual result: notice that location to save the buil... Read more
Diegetic UI elements are hit by Graphics Raycaster even though they are ...
There are 2 World Space canvases with different z coordinates. Hovering over the closest canvas element hits UI elements that are be... Read more
Crash in AnimationClipPlayable::ProcessAnimationTargetMatchPass when dra...
Reproduction Steps:1. Import attached project.2. In Project, select "BlankClip".3. Drag "BoxUnityChan" into the preview window in In... Read more
NullReferenceException is thrown when trying to record a key in the Time...
To reproduce: 1. Open the project, attached by user (New Unity Project 32.zip)2. Open Timeline3. Select "GameObject" in the hierarch... Read more
"Assertion failed: Invalid AABB aabb" spams the console when particle ef...
Regression from at least Version 5.6.1f1 (2860b30f0b54) Mon, 08 May 2017 11:39:22 GMT Branch: 5.6/release Steps:1. Open attached pro... Read more
[Sprite] Editor crashes when setting Mask Iteraction field
Steps to reproduce: 1. Open attached project2. Open scene "test"3. In hierarchy, select New Sprite Mask > New Sprite4. Change val... Read more
[VideoPlayer] VP8 videos stop looping after looping it for three times o...
How to reporduce:1. Open the attached project2. Build and run Render Texture scene3. Play video and let it loopResult: after looping... Read more
[SpriteMask] Created sprite mask isn't automatically selected in hierarchy
Steps to reproduce: 1. Create new project2. Right click in hierarchy view and click 2D -> Sprite Mask3. Notice that created sprit... Read more
[2D] [Sprite Mask] Material is created when dragging a sprite into the I...
[2D] [Sprite Mask] Material is created when dragging a sprite into the Inspector view of a Sprite Mask Steps to Repro: 1. create a n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open