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[URP] Terrain shadow caster pass doesnt match forward pass leading to se...
Shadow artefacts appeared in teh Boat Attack project, these seem to originate from the shader Terrain/Lit (Base Pass) shadow caster ... Read more
UnityWebRequest does not respect auto proxy settings
How to reproduce: 1. Open the attached "ProxyIssue.zip" project 2. Set proxy settings to Automatic proxy setup (in Windows proxy set... Read more
Scene is always marked as modified when using Layout Group and Content S...
Reproduction steps: 1. Open the user's attached project and MX/Networking/NetTestBasic scene 2. In the Hierarchy window, observe the... Read more
TextMeshPro Material Properties set at runtime are ineffective in Build
Reproduction steps: 1. Download and open the attached project 'TextMeshProMaterial.zip' 2. Open Scene 'SampleScene' 3. Build and Run... Read more
CSharpNameParser throws NullReferenceException when importing a script w...
How to reproduce: 1. Open the attached project ("New Unity Project.zip") 2. Notice the NullReferenceException error Expected result... Read more
UIElementsEditorUtility exception causes an infinite layout error loop
Reproduction steps: 1. Open any Project Expected result: The Project opens, if Layout fails to load, pressing "Load Default Layout"... Read more
[Mobile] UI Image disappears when its Width is very large (> 2^30)
Reproduction steps: 1. Open the project "ImageStrech.zip" 2. Build and Run Android Expected result: Image remains visible in the sc... Read more
[Quick Search] NullReferenceException gets thrown in the Console when cl...
How to reproduce: 1. Create a new project 2. Open the Quick Search window (either by clicking on the magnifying glass icon or using ... Read more
[SG] Incorrect texture slice on Vulkan/Metal
Repro steps: 1. Import the attached package and open the repro scene 2. Observe all particles display the number 4 (DX11, DX12). 3. ... Read more
[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' e...
Repro steps: 1. Import the attached project 2. Open the repro scene and observe the errors 3. Open the ShaderGraph and disconnect th... Read more
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