Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.8f1
Issue ID
UUM-74615
Regression
No
Inspector Ping does not fully encapsulate an element with an icon in the Project window
How to reproduce:
1. Create a new Project
2. Create a Cube GameObject in the Hierarchy (Right-click -> 3D Object -> Cube)
3. Make the Cube a Prefab by dragging it to the Project Window
4. Click on the Cube Prefab in the Project Window
5. Press the Options Menu in the Inspector (Near the Lock Icon)
6. Click Ping
7. Observe the results of the Ping
Expected result: The Ping encapsulates the whole element
Actual result: The Ping does not encapsulate the whole element
Reproducible with: 6000.0.8f1
Reproduced on: macOS Sonoma 14.5 (M1), Ubuntu 20.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue now, as we are committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
Roadmap https://unity.com/roadmap/unity-platform/