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Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.2
2020.2.2f1
2021.1
2021.2
Issue ID
1310307
Regression
No
Wireframe is not the same size as the GameObject which is using Shader with offset vertices when using OpenGL API
How to reproduce:
1. Open the user's attached "WireframeVertexShaderBug" project
2. Open the Scene "SampleScene"
3. Change the Shading Mode to Shaded Wireframe (Inthe Scene view top-left corner open the mode selection drop-down and select "Shaded Wireframe")
4. Inspect the "Cube" GameObejct in the Scene view
Expected results: The wireframe is the size of a visible cube
Actual results: The wireframe is bigger than the visible cube
Reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Notes:
- The wireframe is the size of the visible GameObject when using any other Graphics API
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Resolution Note (2021.2.X):
Because of the limitations of OpenGL (vertex shader and pixel shader compiled as one program), it is not possible to support wireframe drawing with vertex shaders that modify vertex positions.