Search Issue Tracker
[VFX Graph] NRE are thrown to the Console on Play Mode when VFX is attac...
How to reproduce: 1. Create a new VFX and drag it to the Scene 2. Open VFX Asset and attach it to the GameObject 3. Enter Play Mode ... Read more
[Outputs] Lit particles do not support the 'After Post Processing' rende...
Repro steps: 1. Create a new VFX 2. Convert the output to a Lit Quad output 3. Select the output and in the inspector click on the H... Read more
[Subgraphs] Exposing an output make it impossible to open the VFX using ...
Repro steps: 1. Create a new VFX asset and open it 2. Create a node (i.e. Add), right click on it and convert it to a subgraph opera... Read more
Visual Effect Graph first asset creation is not consistent with other wo...
Visual Effect Graph first asset creation is not consistent with other workflows To reproduce: 1. Create a new project 2. Install Vi... Read more
VFX Graph: vfx file is modified without doing any modification
Repro steps: 1. Open the attached project 2. See that vfx_WIP.vfx is not modified 3. Save project or close the project 4. See that v... Read more
[Linux] OnGUIDepth Errors spam the console when docking the VFX Graph wi...
When trying to dock a VFX Graph window in the Editor, a lot of errors spam the console. To reproduce: - start a new project with th... Read more
[Operator] InvalidOnGPU error when connecting GPU attribute to an inline...
Repro steps: 1. Import the attached VFX 2. Compile it and observe the errors. Notes: - Looks like only the output Angles and Size a... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block: unrecognized identifier ‘CameraBuffer’ at kernel CSM... Read more
[Layout] Unity Layouts save a reference to the currently opened VFX.
Repro steps: 1. Open a VFX in the VFX window 2. With the VFX window docked, create a new Layout. 3. Resize some windows / change the... Read more
[UX] Blackboard parameters cannot replace inputs connected to another in...
Repro steps: 1. Create a blackboard parameter (i.e. a float) 2. Connect that parameter to another block or node 3. Duplicate the par... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used