Search Issue Tracker
Fixed in 12.0.X
Votes
0
Found in [Package]
11.0
Issue ID
1357025
Regression
No
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block:
unrecognized identifier ‘CameraBuffer’ at kernel CSMain at … (on d3d11)
Camera buffers are not supported in URP yet, but it should not throw any shader errors.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Kruemelchen
May 15, 2022 07:58
Shader error in '[BloodHit] [System] Update Particle': unrecognized identifier 'CameraBuffer' at kernel CSMain at BloodHit.vfx(48) (on d3d11)
[BloodHit] [System] Update Particle.compute: Kernel at index (0) is invalid
Not fixed in 12.1.6
CruelByte
Sep 14, 2021 18:44
I can repro this shader error using the Visual Effect Graph version 12.0.0 (release) so no, it's not fixed in 12.0.x as stated.