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[Addressables] LoadAssetAsync throws an exeption when trying to load a S...
How to reproduce: 1. Open the attached "1295169" project 2. Open "SampleScene" 3. Enter Play Mode Expected results: There are no er... Read more
[LSA] Creating New Lighting Settings sets Lighting Mode to Shadowmask wh...
To reproduce: 1. Create new URP template in 2020.1 2. Open Lighting Window 3. Click on "New Lighting Settings" button Expected res... Read more
[ARFoundation] Editor Freezes when Managed XRCameraSubsystem is used
Reproduction steps: 1. Open the attached project ("1300312Repro.zip") 2. Open the "SampleScene" scene 3. Enter and Exit Play mode 4.... Read more
[Dual Screen] Profile Analyzer - Moving Editor to a different Screen abo...
How to reproduce: 1. Open the attached project named "Case_1300310" 2. Open the Profile Analyzer window 3. Load the attached pdata f... Read more
Crash on physx::Scb::Body::addSpatialAcceleration when removing child fr...
Reproduction steps: 1. In the user's attached project open "SampleScene" 2. Enter Play Mode 3. Enable Add Some Force component on th... Read more
Subscenes are not loaded into build when UI Toolkit is installed
Reproduction steps: 1. Open attached project 2. Build project using ProjectBuilder -> Build(Latest git) 3. Observe that there is a C... Read more
Player Crashes randomly when using UnityWebRequestTexture.GetTexture
Reproduction steps: 1. Open user attached Win-Client_Crashupload and Win-Server_Crashupload archives 2. Run .bat file in Win-Server_... Read more
[macOS] "UnauthorizedAccessException" is thrown when calling DefaultWorl...
Reproduction steps: 1. Open the attached project "BurstMacOsRepro" 2. Make a Development Build of the project 3. Edit the following ... Read more
[WebGL][2018.4 only] Editor freezes when enabling Play mode after Building
Reproduction steps: 1. Open user attached Project 2. Build for WebGL 3. Press Play Expected result: Play mode is enabled Actual res... Read more
[VFX Graph][Mobile] Bitonic sort exceed maximum supported workgroup size
.How to reproduce: 1. Open the attached "Project.zip" Project 2. Change the build target to "Android" 3. Make sure that Graphics API... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System