Search Issue Tracker
Fixed
Fixed in 1.8.0
Votes
0
Found in [Package]
1.7.7
1.8.0
Issue ID
UVSB-2356
Regression
No
"Blend" gradient Mode is changed to "Fixed" if using Visual Scripting Serializer when entering Play Mode
How to reproduce:
1. Open project "My project.zip"
2. Select the "Test" GameObject in the Hierarchy window
3. Click on the gradient and change Mode from "Blend" to "Fixed"
4. Enter Play Mode
5. Repeat the 3rd step
Expected result: Gradient is "Fixed"
Actual result: Gradient is reverted back to "Blend"
Reproducible with: 1.5.1 (2021.2.0a1), 1.7.7 (2021.2.17f1, 2021.3.1f1), 1.8.0-pre.1 (2022.1.0b14, 2022.2.0a9)
Could not test with: 2019.4.37f1, 2020.3.32f1, 1.5.1-pre.3 (Errors after downgrade)
Notes: Also reproducible with "Blend (perceptual)" gradient Mode in the 2022.2 stream
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment