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"Unrecognized block header in profiler data file, stopping deserializati...
Steps to reproduce:1. Open attached "tdd-asteroids.zip" Unity project2. Build and run on Android with Autoconnect Profiler enabled3.... Read more
[LowHangingFruit] BlendTree Parameter Blend Thresholds can be edited fro...
Steps to reproduce:1. Open the attached project "case_1217253.zip"2. Select "AnimationController" in the Project window3. Open the A... Read more
[OpenGLES] Changing the Graphics API to OpenGLES2 or OpenGLES3 throws er...
When the Graphics API is switched to OpenGLES2 or OpenGLES3 and the Editor restarted as prompted, the console displays a few errors ... Read more
[TestRunner] Reset functionality is not working in Test Import Settings
Reset functionality is not working in Test Import Settings Steps to Reproduce:1. Create a new Project2. Open Windows > General &g... Read more
Cloth gets affected by large force at the start of simulation
Cloth gets affected by huge force at the start of simulation Steps to reproduce: 1. Open attached project2. Open scene Cloth3. Enter... Read more
[TestRunner] Unable to delete NewAssembly from Assembly Definition Refer...
Unable to delete NewAssembly from Assembly Definition References list in Test Import Setting. User can't select None option also Ste... Read more
SceneView: Move tool axis move does not follow the mouse position
How to reproduce:1. Open the attached '1217150.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'Cube'4. Focus the Cube b... Read more
[iPadOS 13] TouchScreenKeyboard.visible isn't updated if using Floating ...
How to reproduce:1. Build the attached project for iOS2. Build & Run the Xcode project to iPad device3. Press "Show Keyboard"4. ... Read more
Crash in mono_method_signature when virtual method is used on Serialize ...
How to reproduce:1. Open "SampleScene" Scene in the attached "1217134.zip" project2. Enter Play Mode Expected result: Prints a messa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used