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Fixed in 1.17.2

Votes

0

Found in [Package]

1.6.2

Issue ID

1220688

Regression

No

[Addressables] [WebGL] DownloadDependenciesAsync does not call the completed event on WebGL builds when page is reloaded

Package: Addressables

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How to reproduce:
1. Open the attached project ("case_1220688-UMAProject.zip")
2. Set the build target to WebGL
3. Build Player Content
4. Make a WebGL build and run it
5. See that the progress bar eventually fills up
6. Refresh the page

Expected results: Progress bar eventually finishes loading and disappears
Actual results: Progress bar gets stuck when the page is refreshed, and no exceptions/errors are thrown in the developer's console

Reproducible with: 2018.4.18f1, 2019.3.3f1, 2020.1.0a25, 2020.2.0a11
Reproducible with package versions: 1.4.0, 1.6.2

Tested on Chrome (81.0.4044.138), Firefox (73.0.1)

  1. Resolution Note (fix version 1.17.2):

    This issue has been fixed in Addressables package 1.17.2 and above (tested with Unity 2020.3.3.f1)

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