Search Issue Tracker
Fixed in 1.17.2
Votes
0
Found in [Package]
1.6.2
Issue ID
1220688
Regression
No
[Addressables] [WebGL] DownloadDependenciesAsync does not call the completed event on WebGL builds when page is reloaded
How to reproduce:
1. Open the attached project ("case_1220688-UMAProject.zip")
2. Set the build target to WebGL
3. Build Player Content
4. Make a WebGL build and run it
5. See that the progress bar eventually fills up
6. Refresh the page
Expected results: Progress bar eventually finishes loading and disappears
Actual results: Progress bar gets stuck when the page is refreshed, and no exceptions/errors are thrown in the developer's console
Reproducible with: 2018.4.18f1, 2019.3.3f1, 2020.1.0a25, 2020.2.0a11
Reproducible with package versions: 1.4.0, 1.6.2
Tested on Chrome (81.0.4044.138), Firefox (73.0.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab
Resolution Note (fix version 1.17.2):
This issue has been fixed in Addressables package 1.17.2 and above (tested with Unity 2020.3.3.f1)