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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in




Issue ID




[V1 - V2 Regression] Anima2D Skinned Meshes are not fully rendered in Play mode when enabling Sprite Packer

Asset - Database


How to reproduce:
1. Open the project from the attached file ""
2. From the Scenes folder open the UnityChan scene
3. Enter Play mode
4. Inspect the Game view and the Console window

Expected result: Textures are fully rendered and no error in the console
Actual result: Textures are not fully rendered and "Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array." is thrown in the console.

Reproducible with: 2019.3.3f1 (V2), 2020.1.0a1
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.0a1(AssetDatabase V2 not introduced), 2019.3.3f1 (V1)

Note: Not reproducible with AssetDatabase V1.

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a12

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.1f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.12f1

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