Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
1
Found in
2019.3
2019.3.1f1
2020.1
Issue ID
1220619
Regression
Yes
[V1 - V2 Regression] Anima2D Skinned Meshes are not fully rendered in Play mode when enabling Sprite Packer
How to reproduce:
1. Open the project from the attached file "1220619.zip"
2. From the Scenes folder open the UnityChan scene
3. Enter Play mode
4. Inspect the Game view and the Console window
Expected result: Textures are fully rendered and no error in the console
Actual result: Textures are not fully rendered and "Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array." is thrown in the console.
Reproducible with: 2019.3.3f1 (V2), 2020.1.0a1
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.0a1(AssetDatabase V2 not introduced), 2019.3.3f1 (V1)
Note: Not reproducible with AssetDatabase V1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a12
Resolution Note (fix version 2020.1):
Fixed in 2020.1.1f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.12f1