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Scripting Define Symbols are deleted after applying changes when Externa...
Reproduction steps:1. Open the user's attached "Unity 2022.zip" project2. Go to Edit > Project Settings > Player > (select ... Read more
[Linux] "PropertiesGUI() is being called recursively" warning produced w...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Material in Assets (Right-click -> Create -> Mat... Read more
[M1][Mobile][Rosetta] Crash with MTLGetEnvCase when building for iOS/And...
Reproduction steps:1. Open the user's attached project2. Build the project for iOS Expected result: Build is completedActual result:... Read more
m_IndirectSpecularColor changes when another URP scene is reserialized
Reproduction steps:1. Open the project "1398073_IndirectColor"2. Open Assets/Scenes/SampleScene.unity in a text editor3. Check "m_In... Read more
[URP][Android]High smoothness material is rendered differently between t...
Reproduction steps:1. Open the attached project "SimplePlane2020.zip"2. Enter Play Mode and observe the correctly rendered material3... Read more
[URP] Alpha tested parallax mapping is corrupted in the Scene view when ...
How to reproduce:1. Open the user's attached "URP12_Bugs.zip" project2. Move around with the mouse in the Scene view3. Observe the l... Read more
[M1 Max][Silicon][URP] Game view is flickering yellow when HDR setting i...
Reproduction steps:1. Open the user's attached project2. Observe the Game View window Expected result: Game view window is the defau... Read more
[URP][WebGL] WebGL build throws errors in console when project uses Ligh...
Reproduction steps:1. Open the attached project "cookie test webglurp"2. Build and Run Expected result: Build runs without errorsAct... Read more
[Universal RP] Mesh draw call number increases when baked Spot Lights exist
How to reproduce:1. Open the user's attached "Playground" project2. Open the "SampleScene" Scene3. Open the "Window -> Analysis -... Read more
ExternalGraphicsProfiler.h exposes 392 profiler markers to release playe...
While looking at the profiler stats enumeration issue discovered by user (see https://fogbugz.unity3d.com/f/cases/1376913/) I've fou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject