Search Issue Tracker
Duplicate
Votes
0
Found in
2021.2
2021.2.0a5
Issue ID
1314373
Regression
No
[Enlighten] MeshRenderers using Realtime GI continuously refresh the lightmap preview which blocks use of the Inspector
Repro:
1. Download and open the attached repro project: here
2. Open the Scene LightmapContinuousRefresh.unity
3. Ensure that the GO "Plane" has a Realtime lightmap by completing a bake. Does not need Auto
4. Select the Plane
5. Interact with the Editor by tumbling the Scene view, moving the mouse etc.
Observed:
As shown in the attached video, the Realtime lightmaps for the Plane object will continuously refresh, which moves the UI elements below up-and down. This makes interacting with the Inspector, and Material panel, very difficult.
Expected:
Realtime lightmaps should not update unless there are changes made to Scene lighting.
Notes:
Probably the "Realtime Lightmap" preview area should also be a minimum size of 1 lightmap "tile" (blank when unpopulated) so that lower UI elements are not continuously moved about when it is cleared?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
This is a duplicate of issue #1314361