Search Issue Tracker
Duplicate
Votes
0
Found in
2021.2
2021.2.0a5
Issue ID
1314373
Regression
No
[Enlighten] MeshRenderers using Realtime GI continuously refresh the lightmap preview which blocks use of the Inspector
Repro:
1. Download and open the attached repro project: here
2. Open the Scene LightmapContinuousRefresh.unity
3. Ensure that the GO "Plane" has a Realtime lightmap by completing a bake. Does not need Auto
4. Select the Plane
5. Interact with the Editor by tumbling the Scene view, moving the mouse etc.
Observed:
As shown in the attached video, the Realtime lightmaps for the Plane object will continuously refresh, which moves the UI elements below up-and down. This makes interacting with the Inspector, and Material panel, very difficult.
Expected:
Realtime lightmaps should not update unless there are changes made to Scene lighting.
Notes:
Probably the "Realtime Lightmap" preview area should also be a minimum size of 1 lightmap "tile" (blank when unpopulated) so that lower UI elements are not continuously moved about when it is cleared?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
This is a duplicate of issue #1314361