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SRP Batcher Batches Materials together when using different Integer Sten...
How to reproduce:1. Open user-submitted project2. Select "Far - Toggle this" Game Object in the Hierarchy and deactivate it3. Inspec... Read more
New Input System does not work in WebGL build
Reproduction steps:1. Open the user's attached "New Unity Project.zip" project2. Go to File > Build And Run3. Click the "D" key o... Read more
[HDRP] Physically Based Sky update mode not working properly
I have tried On Change and Realtime every 5 frames modes on PB sky. When changing properties often the sky does not refresh until ho... Read more
Imported folders and files are missing in the Project window when the in...
How to reproduce:1. Open the attached project "missingFiles"2. In the Project window, navigate to the "Prefabs" folder (Assets/Folde... Read more
Shadows are not calculated correctly in WebGL Build when using a custom ...
How to reproduce:1. Open the attached project "ShadowRecieverBug.zip"2. Build And Run the project Expected results: The purple ball ... Read more
There is no way to know with which SRPs a given shader is compatible
Currently it's not possible to figure out whether a given shader is compatible with the given SRP or not. Read more
Particle System moves slower in Play mode when Particle System Force Fie...
How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" and select the "Particle System" GameObject in the Hier... Read more
Timeout value does not propagate when using a DelegatingHandler as the m...
1. What happenedTimeout value does not propagate when using a DelegatingHandler as the main HttpClient handler2. How can we reproduc... Read more
Material breaks when setting HDR Color Picker Intensity value over 23
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Project window, go to Assets/ReproAsse... Read more
All files are deleted when building an iOS Player to the desktop
How to reproduce:1. Create a new project2. File > Build Settingsā¦3. Select iOS and Switch Platform4. Click Build and select Deskt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument