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Focused Inspector window tab is not updated when GameObject is renamed
Reproduction steps:1. Create a new project2. Right-click on any GameObject and select Properties to open a Focused Inspector window3... Read more
Crash on Transform::SetSiblingIndexInternal when duplicating or copy-pas...
How to reproduce:1. Open the attached project (case-1288394.zip)2. Open the 'School' Scene3. In the Hierarchy window select the 'Wal... Read more
FBX models with no materials have a transparent material assigned when u...
How to reproduce:1. Open the user's attached "brokennormals.zip" project2. Open the "SampleScene" Scene3. Observe the "brokennormals... Read more
[Quick Search] Native Collection has not been disposed errors are thrown...
Native Collection has not been disposed errors are thrown on searching in "Search asset store" window. Steps to repro:1. Create a ne... Read more
[Linux][Profiler] NullReferenceException appear on clicking the "Setting...
Editor thrown NullReferenceException on clicking the "Setting icon" under the "Profiler Module" dropdown, refer to the attached vide... Read more
[IL2CPP] NotSupportedException is thrown in Build when using JsonDotNet ...
How to reproduce:1. Open the attached project (JsonDerp.zip)2. Go to File -> Build Settings3. Make sure to include the 'SampleSce... Read more
Crash when optimizing Mesh which contains overlapped indices in sub meshes
Reproduction steps:1. Open attached project ("MeshOptimizeCrash-2020.2.zip")2. Click on the "Run" menu option (Test/Run) Expected re... Read more
Multiple Signal Receivers Components on a single GameObject can cause a ...
1. Import attached package2. Open signalCrash scene- The timeline has a signal at the end of the timeline- The Cube contains two sep... Read more
Crash on dynamic_array<SecondarySpriteTexture, 0ul>::assign() when using...
Reproduction steps:1. Open the user's attached "Sprite Atlas Crash Test" project2. Create a sprite atlas asset by clicking Create-&g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open