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Won't Fix
Votes
0
Found in
2017.4.9f1
Issue ID
1126696
Regression
No
[Android] Unity Splash Screen Texture Included on Android Needlessly
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
Resolution Note:
Splash Screen is included as part of the unity default resources that ship as a part of each platform player and cannot be filtered based on what is used vs unused today. This might be re-evaluated in the future, but we have no plans to solve this at this time.