Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.2.0b10
2021.1.0a2
2021.1.0a5
Issue ID
1290647
Regression
Yes
[Linux][Profiler] NullReferenceException appear on clicking the "Setting icon" under the "Profiler Module" dropdown
Editor thrown NullReferenceException on clicking the "Setting icon" under the "Profiler Module" dropdown, refer to the attached video
Steps to repro:
1. Create a new Project.
2. Window > Analysis > Profiler
3. Profiler Window > "Profiler Module" > Click
4. Profiler Module dropdown > Setting icon > Click
Actual result: NullReferenceException appear on clicking the "Setting icon" under the "Profiler Module" dropdown
Expected result: "Profiler Module Editor "window open gracefully
Reproducible in:
2021.1.0a5, 2021.1.0a2, 2020.2.0b11, 2020.2.0b10
Working Fine in:
2021.1.0a1, 2020.2.0b9
Environment: Ubuntu 18.04 LTS
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Profiling.ModuleEditor.ModuleEditorWindow.HasUnsavedChanges () (at /home/bokken/buildslave/unity/build/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/ModuleEditorWindow.cs:264)
UnityEditor.Profiling.ModuleEditor.ModuleEditorWindow.OnGUI () (at /home/bokken/buildslave/unity/build/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/ModuleEditorWindow.cs:86)
UnityEditor.HostView.OldOnGUI () (at /home/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:240)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:353)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:530)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Renderer/UIRenderer/UIRenderers.cs:117)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Renderer/UIRRenderChain.cs:483)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Renderer/UIRRepaintUpdater.cs:70)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/VisualTreeUpdater.cs:154)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:939)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:980)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:446)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /home/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.1):
Fixed NullReferenceException appear on clicking the "Setting icon" under the "Profiler Module" dropdown