Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
1
Found in
2020.2.0a12
2020.2.0b4
2021.1
Issue ID
1290483
Regression
Yes
FBX models with no materials have a transparent material assigned when using Import via MaterialDescription.
How to reproduce:
1. Open the user's attached "brokennormals.zip" project
2. Open the "SampleScene" Scene
3. Observe the "brokennormals" GameObject in the Scene view
Expected result: The model has correct normals
Actual result: The model has incorrect normals
Reproducible with: 2020.2.0a12, 2020.2.0b11, 2021.1.0a5
Not reproducible with: 2018.4.28f1, 2019.4.14f1, 2020.1.13f1, 2020.2.0a11
Note:
- The issue is reproducible with built-in, URP and HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a10
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.2f1