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[iOS] Build fails with error "iOS Bundle ID has not been set up correctl...
How to reproduce:1. Open the attached BundleIdBugExample.zip project2. Build for iOS and deploy the Xcode project to the device Actu... Read more
[iOS13][tvOS13] MFI controller left analog stick horizontal axis input i...
Reproduction steps:1. Open users attached project2. Build for iOS3. Connect a supported MFI controller to iOS 13+ device (tested wit... Read more
HLSLcc compute shader for loop condition is generated incorrectly in shader
How to reproduce:1. Open attached project "TestComputeShader.zip"2. In Project window, double click on "test" to open the compute sh... Read more
Crash on RaiseException when creating a large number of entities
How to reproduce:1. Open attached project "Case_1239922"2. Open the Test Runner Window by going to Window -> General -> Test R... Read more
[PackMan] Filter drop-down menu has a delay when opening it
How to reproduce:1. Create a new project2. Open the Package Manager window3. Select "My Assets" from the "Packages" drop-down menu4.... Read more
MinMaxGradient is stuck at its initial value in the Clip Inspector when ...
How to reproduce:1. Open the attached "CleanProject.zip" project2. Open the "SampleScene" Scene3. Select the "PlayableDirector" Game... Read more
[Color Picker] Editor freezes when Eye dropper tool is selected multiple...
When a color picker from any game object is opened and clicked on eye dropper tool (which select any color from the screen) causes t... Read more
[Visual Graph] ArgumentNullException is thrown on creating a Category no...
On creating "Category" Node under New Visual Graph throwing ArgumentNullException, refer attached video and Stack Trace Steps to rep... Read more
Images with EncodeToPNG encoding have blue tint when TextureFormat.R8 fo...
How to reproduce:1. Open the attached '1239813.zip' project2. Open 'Script' script and observe textures' TextureFormat3. Enter Play ... Read more
CustomEditor OnEnable() called every frame if enabled Object is selected...
Reproduction steps:1. Create a new project2. Import "MyCollider.cs"3. Create a Prefab and attach the "MyCollider.cs" Script to it4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message