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[Addressables] CheckForCatalogUpdates returns Succeeded when Hosting ser...
How to reproduce: 1. Open the user's attached project 2. In the Addressables Hosting window, enable Addressables hosting 3. In the A... Read more
Mono Scripts in dlls fail to import when reimporting all Assets
Reproduction steps: 1. Open the "HighHandHoldem.zip" project attached by the user 2. Observe how many Mono Scripts are inside the co... Read more
[Addressables] Remote Catalog cannot be downloaded when cached catalog.j...
How to reproduce: 1. Open the user's attached project and Scenes/Menu scene 2. In the Addressables Groups window, select Menu 3. ... Read more
[Editor] Editor crashes on deleting MemorySettings Preset.
Once Memory Settings Preset is created from the Memory Settings window then on deleting that preset, Editor gets crashed. Refer atta... Read more
The Project View search directory selection bar is missing and will alwa...
How to reproduce: 1. Create a new Unity project 2. In the Project View search type "t:Texture" 3. Press enter Expected result: Noth... Read more
[UI Builder] Entering Play Mode while UI Builder Window is open breaks t...
Reproduction steps: 1. Open the attached user's project "2021.2.zip" 2. Open "SampleScene.unity" in "Assets/Samples/Shader Graph Mar... Read more
Changing the attributes of a contentContainer of a Panel missplaces the ...
Reproduction steps: 1. Open the user's attached project 2. Open the "scene" Scene 3. Enter the Play Mode 4. Click the left-most drop... Read more
[WebGL][Input System] Pointer position always returns (0, screenHeight) ...
How to reproduce: 1. Open the user's attached project 2. Select File/Build Settings and switch to WebGL 3. Build and Run the SCENE (... Read more
[WebGL][Android][Touchscreen] Input.GetTouch returns (0, screenHeight) f...
Reproduction steps: 1. Open the attached user's project "2021.2.zip" 2. Build the project for WebGL 3. Rotate the view of the object... Read more
[Linux] [Mono Upgrade] Unity crashes when detaching the Managed Debugger...
Reproduction steps: 1. Download and open the attached project: "test-project.zip" 2. Go to Assets > Test 1 and open the PlaymodeTest... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects