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Cannot dock windows after undocking them
Steps to reproduce : - create a new project- undock a window and notice the error- try to dock it back and notice that it's not poss... Read more
[iOS] Development builds crash GetVisibleSkinnedMeshRendererCount when r...
To Reproduce: 1. Build and empty Unity project to iOS with development build turn on.2. Observe that it crash in 'GetVisibleSkinnedM... Read more
Unity crashes when using abstract classes behaviour on a StateMachine
Steps to reproduce:1. Download StateMachineCrash.zip and open "BUG_scene" scene2. Open SimpleTest.cs change KeyCode.JoystickButton0 ... Read more
Invoking System.Collections.IEnumerable.GetEnumerator() fails on native ...
That means it fails on native objects that implement IIterable/IMapView/IVectorView/any other interface which when projected to CLR ... Read more
[Metal][Deferred] Tree leaves are not rendered when using Deferred rende...
Steps to repro: 1. Open attached project and 'bugMetalDeferred' scene on OSX (Metal);2. Resize Game view tab;3. Observe tree renderi... Read more
[iOS] Locked Orientation App orientation is switched if it is brought to...
Reproduction Steps:1. Open "Camera" project2. Build for iOS3. Check if orientation is locked to Landscape Right only4. In Xcode add ... Read more
In Editor Sign-in - Sign-in message overlaps on top of Services window u...
1. Create any project (in Production or Staging Env.)2. Make sure you're signed in3. Navigate to the Services Window4. Select Collab... Read more
[Oculus|VRFocus] Camera with display (None) does not render to monitor w...
[Oculus] Camera with display (None) does not render to monitor when VR mode is disabled with VR enabled camera in scene 2. How we ca... Read more
GL.End requires material.SetPass error in console when water is behind p...
To reproduce: 1. Open attached project.2. Press play.3. Open scene view.4. Select Water4Advanced game object in hierarchy.5. Go belo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions