Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.0b7
Issue ID
878803
Regression
Yes
[Metal][Deferred] Tree leaves are not rendered when using Deferred rendering pass on Metal
Steps to repro:
1. Open attached project and 'bugMetalDeferred' scene on OSX (Metal);
2. Resize Game view tab;
3. Observe tree rendering.
Actual result:
Tree leaves are not rendered. Also trees are blinking in Scene view. See attached video and actual.png screenshot.
Regression introduced in Unity 5.6.
Expected result:
Trees should be rendered without artifacts. See attached expected.png screenshot.
Workaround is to set Forward rendering path on 'Main Camera' gameobject.
Notes:
- Reproducible in 5.6.0b7;
- Not reproducible in 5.5.0p4;
- Reproducible only on OSX Metal; not reproducible in OSX GlCore and Windows DX11 and Windows GlCore;
- Reproducible only in Deferred / not reproducible in Forward;
- Reproducible in both Editor and Standalone player for Metal.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment