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Fixed in Unity 5.6.0

Votes

0

Found in

5.5.1p1

Issue ID

877623

Regression

Yes

Unity crashes when using abstract classes behaviour on a StateMachine

Animation

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 1Crash or major loss of functionality

Steps to reproduce:
1. Download StateMachineCrash.zip and open "BUG_scene" scene
2. Open SimpleTest.cs change KeyCode.JoystickButton0 to KeyCode.Space at line 36
3. Press play to enter game mode
4. Press space bar (might take 1-4 tries)

Results: Unity crashes

Reproduced with: 5.6.0b7, 5.6.0b6, 5.5.1p3, 5.5.1f1, 5.5.0p4

Not reproducible with: 5.5.0f3, 5.5.0f1

Comments (6)

  1. 4a066eafe03f61f37ac57030fedf118d?d=mm

    Guntha

    Oct 09, 2017 08:43

    I get the exact same crash in 5.5.2f1.

  2. 4a066eafe03f61f37ac57030fedf118d?d=mm

    Guntha

    Sep 14, 2017 15:02

    Hello,

    I reproduce it in both 5.5.0p1 and 5.6.2p4 (The only versions that are compatible with Nintendo Switch).
    Not sure the cause is the same, but after sending a crash report, I had a reply from Unity that redirected me to this topic.

  3. 81dac8fed002588a4ef1226f793096b9?d=mm

    IgorAherne

    Mar 02, 2017 14:04

    My issue was identified as similar to this one.
    However, in 5.6 the crash still occurs 100% with my project (I literally 1 cube and 1 animatior compontent in the project).

    https://fogbugz.unity3d.com/default.asp?885126_2pgauqpk3m9bo6u2

  4. 6e4f8edc05c20ca4753aa20860be95cb?d=mm

    Vaidas_Budrys

    Feb 28, 2017 11:12

    This should be fixed in 5.5.2p1

  5. 81dac8fed002588a4ef1226f793096b9?d=mm

    IgorAherne

    Feb 27, 2017 13:19

    Issue still present in 5.5.2

  6. 15c39537905358a83257317dbd870628?d=mm

    YannAppeal

    Feb 09, 2017 11:14

    Is it fixed in just released 5.5.1p3 ?

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