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Fixed in 5.6.0
Votes
0
Found in
5.5.1p1
Issue ID
877623
Regression
Yes
Unity crashes when using abstract classes behaviour on a StateMachine
Steps to reproduce:
1. Download StateMachineCrash.zip and open "BUG_scene" scene
2. Open SimpleTest.cs change KeyCode.JoystickButton0 to KeyCode.Space at line 36
3. Press play to enter game mode
4. Press space bar (might take 1-4 tries)
Results: Unity crashes
Reproduced with: 5.6.0b7, 5.6.0b6, 5.5.1p3, 5.5.1f1, 5.5.0p4
Not reproducible with: 5.5.0f3, 5.5.0f1
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Guntha
Oct 09, 2017 08:43
I get the exact same crash in 5.5.2f1.
Guntha
Sep 14, 2017 15:02
Hello,
I reproduce it in both 5.5.0p1 and 5.6.2p4 (The only versions that are compatible with Nintendo Switch).
Not sure the cause is the same, but after sending a crash report, I had a reply from Unity that redirected me to this topic.
IgorAherne
Mar 02, 2017 14:04
My issue was identified as similar to this one.
However, in 5.6 the crash still occurs 100% with my project (I literally 1 cube and 1 animatior compontent in the project).
https://fogbugz.unity3d.com/default.asp?885126_2pgauqpk3m9bo6u2
Vaidas_Budrys
Feb 28, 2017 11:12
This should be fixed in 5.5.2p1
IgorAherne
Feb 27, 2017 13:19
Issue still present in 5.5.2
YannAppeal
Feb 09, 2017 11:14
Is it fixed in just released 5.5.1p3 ?