Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b7
Issue ID
878846
Regression
Yes
[Oculus|VRFocus] Camera with display (None) does not render to monitor when VR mode is disabled with VR enabled camera in scene
[Oculus] Camera with display (None) does not render to monitor when VR mode is disabled with VR enabled camera in scene
2. How we can reproduce it using the example you attached
1) Setup CV1 and Oculus
2) Builed and run
3) Take, or leave headset off (leave censor uncovered)
4) Observe that app window on the monitor renders black
Expected:
App window on main monitor renders a red circle and a sky box
Notes:
- This is a regression
- In the scene there are 2 cameras. One renders to Non (main display), the other renders to both eyes. They are set on the same depth.
Couldn't repro here:
5.4.4p1
5.5.0f3
5.5.1f1
5.5.1p2
Repro'd on:
5.6.0a2
5.6.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.