Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b7
Issue ID
878846
Regression
Yes
[Oculus|VRFocus] Camera with display (None) does not render to monitor when VR mode is disabled with VR enabled camera in scene
[Oculus] Camera with display (None) does not render to monitor when VR mode is disabled with VR enabled camera in scene
2. How we can reproduce it using the example you attached
1) Setup CV1 and Oculus
2) Builed and run
3) Take, or leave headset off (leave censor uncovered)
4) Observe that app window on the monitor renders black
Expected:
App window on main monitor renders a red circle and a sky box
Notes:
- This is a regression
- In the scene there are 2 cameras. One renders to Non (main display), the other renders to both eyes. They are set on the same depth.
Couldn't repro here:
5.4.4p1
5.5.0f3
5.5.1f1
5.5.1p2
Repro'd on:
5.6.0a2
5.6.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.