Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b7
Issue ID
878674
Regression
Yes
[iOS] Development builds crash GetVisibleSkinnedMeshRendererCount when running an app which doesen't use SkinnedMeshRenderer
To Reproduce:
1. Build and empty Unity project to iOS with development build turn on.
2. Observe that it crash in 'GetVisibleSkinnedMeshRendererCount' when running on device.
Crash is not reproducible when SkinnedMeshRenderer is used in the project.
Reproduced on:
Version 5.6.0b6 (c40a6251c036)
Thu, 26 Jan 2017 13:52:27 GMT
Branch: trunk
Not reproducible on:
Version 5.6.0b5 (721ff8e6f757)
Thu, 19 Jan 2017 11:04:22 GMT
Branch: 5.6/release
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment