Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b7
Issue ID
878674
Regression
Yes
[iOS] Development builds crash GetVisibleSkinnedMeshRendererCount when running an app which doesen't use SkinnedMeshRenderer
To Reproduce:
1. Build and empty Unity project to iOS with development build turn on.
2. Observe that it crash in 'GetVisibleSkinnedMeshRendererCount' when running on device.
Crash is not reproducible when SkinnedMeshRenderer is used in the project.
Reproduced on:
Version 5.6.0b6 (c40a6251c036)
Thu, 26 Jan 2017 13:52:27 GMT
Branch: trunk
Not reproducible on:
Version 5.6.0b5 (721ff8e6f757)
Thu, 19 Jan 2017 11:04:22 GMT
Branch: 5.6/release
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment