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[Profiler] Custom Module Frame Chart isn't populated after Player switch...
How to reproduce:1. Open the user's attached "profiler-bug.zip" project2. Open the Scene "SampleScene"3. Open the Profiler (Window-&... Read more
[Android] [Gles3] [URP] Visual glitches on the screen on Mali-G76 GPU
Steps to reproduce: 1) Dwonload attached project and open in Unity2) Make sure Gles3 is the Only API in the Graphics APIs list3) Bui... Read more
GetPreferredHeight returns 0 when overflow linking TMP components if the...
Reproduction steps:1. Open the attached “PreferredHeight.zip“ project2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe... Read more
MovedFrom attribute doesn't work on prefab overrides
Quick summary: When a SerializeReference object creation is recorded in a PropertyModification, and that type is missing, then the e... Read more
Significant drop in performance when Profiling with Deep Profile on and ...
Steps to reproduce:1. Create a new project or open and existing one2. Open Profiler3. Set Profiling mode to Editor4. Toggle Live pro... Read more
[XR][Vulkan] Crash on "vkResetFences" when entering Play mode
Reproduction steps: Open the user's attached project Open Assets > Scenes > “ControllerSample” Enter Play mode Expected result... Read more
Build cache doesn't take defines into consideration
How to reproduce:1. Open the user’s attached project2. Go to Window -> Asset Management -> Addressables -> Groups3. Select ... Read more
[DOTS Netcode 0.51] Linux server build runtime not working properly
1. What happenedCurrently when open the game project with Unity 2021.3.4f1 to build linxux server runtime. The runtime will just cra... Read more
Touch input is reset in Device Simulator when Unity Remote is killed
How to reproduce:1. Open the attached project "InputLostTest.zip" and load Scene "SampleScene"2. Open Unity Remote on a mobile devic... Read more
Decal Layer Texture lifetime in rendergraph
The Decal layer texture that is written during the prepass and used during dbuffer pass has the same format as the gbuffer 4 used fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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