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Won't Fix



Found in [Package]



Issue ID




GetPreferredHeight returns 0 when overflow linking TMP components if the first component text features two or more new lines in between the last visible character of the first box and the first visible character of the next box

Package: TextMeshPro


Reproduction steps:
1. Open the attached ““ project
2. Open the “SampleScene” scene
3. Enter the Play Mode
4. Observer the Console

Expected result: The logged preferred height is not 0
Actual result: “LayoutUtility.GetPreferredHeight returns: 0” was logged

Reproduced with: 3.0.6 (2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a18, 2023.1.0a1), 3.2.0-pre.3 (2023.1.0a1)
Could not test with: 4.0.0-pre.1 (2023.1.0a1) - “NullReferenceException” error

Reproduced on: Windows 10, Windows 11, macOS Monterey 12.0.1 (Intel)

Note: Possibly the issue can be tracked to TMP_Text.CalculatePreferredValues, where the for loop on line 4051 generates a height value that is off by roughly -2^16

  1. Resolution Note:

    Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.

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