Search Issue Tracker
Fixed in 2020.3.46f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2022.2.7f1, 2023.1.X
Won't Fix in 2022.1.X
Votes
1
Found in
2020.3.36f1
2021.3.5f1
2022.1.7f1
2022.2.0a18
Issue ID
UUM-6667
Regression
No
Touch input is reset in Device Simulator when Unity Remote is killed
How to reproduce:
1. Open the attached project "InputLostTest.zip" and load Scene "SampleScene"
2. Open Unity Remote on a mobile device
3. In Project Settings -> Editor ensure the correct mobile device is selected
4. Enter Play Mode
5. In the Device Simulator (Window -> General -> Device Simulator) use the mouse to simulate a continuous touch
6. Without releasing your mouse, kill Unity Remote on the mobile device
Expected result: touch input does not get reset in Device Simulator
Actual result: touch input gets reset in Device Simulator
Reproducible with: 3.0.3-preview (2020.3.36f1), 2021.3.5f1, 2022.1.7f1, 2022.2.0a18, 2022.3.0a1
Notes:
- Ordinarily, any kind of touch on the Remote app resets the touch input from Device Simulator, however just putting the Remote app in the background does not reset it
- Reproducible both on iOS and Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragging any draggable query block makes the query block background invisible until hovering on it again
- Alternating row background lines in table view are left over when clearing the search field
- Getting duplicate search query results for created scripts in search window
- There is no information or any visual indicator/response when some properties are set as inline value in the UI Builder
- Dialog Text during the Confirmation stage of Bug Report Submission is cut off when the Bug Reporter Window is resized to it's smallest possible size
Resolution Note (2022.1.X):
Reached end of life