Search Issue Tracker
Won't Fix
Won't Fix in 2021.2.X
Votes
0
Found in
2021.2.0a4
Issue ID
UUM-6738
Regression
No
[Android] [Gles3] [URP] Visual glitches on the screen on Mali-G76 GPU
Steps to reproduce:
1) Dwonload attached project and open in Unity
2) Make sure Gles3 is the Only API in the Graphics APIs list
3) Build and Run FPSCameraDemoStacked scene on a device
Observe screen glithces (check the atatched video "repro.mp4")
Reproduced with:
Version: 2021.2.0a4.568
Revision: trunk c4ea5efac098
Built: Fri, 22 Jan 2021 18:55:26 GMT
URP version: 11.0.0, 12.0.0
Devices under testing:
Reproduced with:
VLNQA00268, Samsung Galaxy S10+, 10.0.0, Exynos 9 9820, Mali-G76
Not reproduced with:
VLNQA00217, Razer Phone 2, 9.0.0, Snapdragon 845 SDM845, Adreno 630
OnePlus Nord, 10, Snapdragon 765G SM7250-AB, Adreno 620
VLNQA00091, Google Pixel 2 XL, 11.0.0, Snapdragon 835 MSM8998, Adreno 540
iPad Air3, SoC: A12, iOS: 13.2.3
iPad Air4, SoC: 14, iOS: 14.0
iPhone 12Pro, SoC: 14, iOS: 14.1
Note: Not reproducible using Vulkan graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Unfortunately we don't have resources to fix the issue.
The workaround for the issue would be to disable the FrameTimingManager and enabling it from the code for all GPUs, but Mali-G76
Resolution Note (2021.2.X):
Unfortunately we don't have resources to fix the issue.
The workaround for the issue would be to disable the FrameTimingManager and enabling it from the code for all GPUs, but Mali-G76