Search Issue Tracker
SwitchActiveBuildTarget does not trigger Platform dependent Script compi...
Reproduction steps:1. Make sure Library folder is cleaned up before2. Open the attached "case-1350367" project3. Make sure target in... Read more
Platform dependent compilation preprocessor directives are not defined c...
How to reproduce:1. Edit the path to the Unity.exe in the "case_1350554 >runCase.bat" batch script2. Open the "runCase.bat" batch... Read more
[macOS] Video loading performance degrades when app is in Windowed mode ...
How to reproduce it:1. Open the user's attached project "VideoBug.zip"2. Connect an external monitor3. Build and Run the project on ... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block:unrecognized identifier ‘CameraBuffer’ at kernel CSMa... Read more
Changes in UI Builder are lost when editing a 2D sprite
How to reproduce- Make a change in the UI Builder (such as changing text size/colour)- Click on a 2d sprite and click on the sprite ... Read more
UNITY_XR_ARKIT_LOADER_ENABLED define is not added if 'ARKit Face Trackin...
How to reproduce: 1. Create a new Unity Project (Unity 2020.3.15f2).2. Set build target to Standalone (default).3. Go to 'Project Se... Read more
Editor freezes when decreasing the VisualElement size of a Dropdown
How to reproduce:1. Open the attached "Ecosystem-Sim.zip" project2. Open the MainUI.uxml in UI Builder (Assets->Scripts->UI To... Read more
Main Preview window is rendered with blank vertical lines at the sides w...
Reproduction steps:1. Open the user's submitted project "SGIssuesRepro.zip"2. Open the "New Shader Graph" Shader Graph3. Open the Ma... Read more
Style inlined in UXML is lost after deleting the Library folder
How to reproduce:1. Open the attached "Ecosystem-Sim.zip" project2. Open the "Behaviours" Scene3. Observe the VisualElements in the ... Read more
Package import window's loading bar doesn't fit when Editor's and Packag...
How to reproduce:1. In dual monitor setup set one monitor's scale to 125% (Right-click on desktop->Display Settings), and the oth... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled