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[Mobile][Linear] IMGUI objects are brighter in the mobile Build when Lin...
How to reproduce: 1. Open the user's attached "BugIMGUIlinearAndroid" project 2. Connect Android (or iOS) device 3. Open the Build S... Read more
[HDRP] Planar reflections flicker from a distance when TAA is enabled
Reproduced in Version 2019.4.27f1 (23dc10685eb4) with HDRP 7.6.0 Reproduced in Version: 2022.1.0a3.470 with 12.0.0 Repro steps: 1. C... Read more
[HDRP] Anisotropy and Iridescent material's "metallic" value jumps aroun...
Repro steps: 1. Use a project with HDRP 2. Create a new HDRP/Lit material, put it on a sphere in the scene, set the "Material Type" ... Read more
Raytraced Reflections are not realistic with Coat Mask
HDRP 1. Dx12 project 2. Raytracing enabled 3. Screen Space Reflections, Raytraced 4. Two Opaque Objects, at least one must be reflec... Read more
[HDRP] Game view gets clipped in Play mode when using custom Global Post...
Reproduction steps: 1. Open the user's attached project "HDRP12_BugReports.zip". 2. Open "Custom PostProcess Volume" Scene 3. In Gam... Read more
Crash on PropertyUndoManager::Flush after recompiling scripts
How to reproduce: 1. Open the attached project "Katalyst.zip" 2. Open script "AudioDescriptor.cs" 3. In the opened script add a new ... Read more
Crash on LoadShaders when opening up this project
How to reproduce: 1. Open the attached project from "Project link:" 2. Observe the crash Reproducible with: 2021.2.0b7, 2022.1.0a5 ... Read more
_CameraDepthTexture is not rendered in Scene view
How to reproduce: 1. Open the user's attached project and Scenes/Debug scene 2. Observe the Scene view Expected result: textured sp... Read more
Editor throws a crash message when closing Standalone Profiler Window
How to reproduce: 1. Create a new project 2. Click Window -> Analysis -> Profiler (Standalone Process) 3. Wait for the process to... Read more
[HDRP][XR][DXR] Mismatch issue between XR and non XR on 108_Emissive_Per...
Re-enable XR test for 108_Emissive_Perf_Exposure_0 and 108_Emissive_Perf_Exposure_12 test in HDRP DXR project and run Yamato. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects