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VFXs reimport when entering play mode if a Render Texture of dimension '...
Repro steps: 1. Open any VFX-enabled project which has some VFX assets in the Project window. 2. Create a new Render Texture in the ... Read more
[VFX Graph] NullReferenceException error is thrown on saving Empty Subgr...
Unable to save VFX Subgraph Block along with NullReferenceException error on saving Empty Subgraph Block. Steps to repro: 1. Create... Read more
[VFX Graph] Assertion failed on expression errors are thrown on connecti...
Assertion failed on expression errors are thrown on connecting output mesh node to Range property node. Steps to repro: 1. Create a... Read more
Particle distribution discrepancy when sampling with mesh and skinned me...
Repro steps: 1. Import the attached quad and sample the positions uniformly. 2. Compare with a regular quad. 3. Observe discrepancie... Read more
[VFX] Too many GPU Event leads to compilation error
After link of 6 gpu event to the same system observe the error `syntax error: unexpected token 'if' at kernel CSMain` Read more
[VFX Graph] "Add Angle.XYZ over Life" Block Checkbox goes outside of the...
"Add Angle Random from Curve (Constant per-particle)" Checkbox goes outside of the Block area when "Sample Mode" set to "Random Cons... Read more
[VFX Graph] Dropdown icon overlaps with text under Event Attributes list...
Dropdown icon overlaps with its text when Vector 2 and Vector 3 option is selected under Event Attributes list from VFX Event Tester... Read more
Directions in the Visual Effect Graph always propagate as Local when usi...
How to reproduce: 1. Open the attached project "testingtest.zip" 2. Open the "SampleScene" Scene 3. Open the Assets/VFX/test.vfx 4. ... Read more
Assertions when sampling Cloth Skinned Mesh renderer in VFX
Repro steps: 1. Import the attached package 2. Load the Repro scene 3. Observe console errors. Dev notes: The issue comes from Skin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times