Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1307822
Regression
No
Particle distribution discrepancy when sampling with mesh and skinned mesh blocks/operators.
Repro steps:
1. Import the attached quad and sample the positions uniformly.
2. Compare with a regular quad.
3. Observe discrepancies.
Dev notes:
- Potentially, this issue comes with 16 bit index format but even forcing 16 bits on your asset didn't reproduce. The asset is correct, the GPU view created on this asset is incorrect, probably an API issue as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Clamp option is being explored to optionally keep all points within the triangle.