Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1307822
Regression
No
Particle distribution discrepancy when sampling with mesh and skinned mesh blocks/operators.
Repro steps:
1. Import the attached quad and sample the positions uniformly.
2. Compare with a regular quad.
3. Observe discrepancies.
Dev notes:
- Potentially, this issue comes with 16 bit index format but even forcing 16 bits on your asset didn't reproduce. The asset is correct, the GPU view created on this asset is incorrect, probably an API issue as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note:
Clamp option is being explored to optionally keep all points within the triangle.