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1
votes
Fixed

Crash on PhysicsScene2D::DestroyColliderIgnoreCollisions when loading a ...

Physics2D

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Aug 06, 2020

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Version/s: 2019.4, 2020.1, 2020.1.1f1, 2020.2

Reproduction steps:1. Open the project attached by the user2. Open "scn_gray_1_1" scene and enter Play mode3. Continue forward to lo... Read more

0
votes
Fixed

[Android][IL2CPP] Forked threads from UnityMain inherit its properties i...

Mobile

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Aug 21, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.1, 2020.2

Repro steps:1. Open attached project2. Export a gradle project3. Open the project in Android Studio4. Build to an android device5. O... Read more

0
votes
Won't Fix

Canvas elements' changes in size are delayed when the Build window's res...

Graphics - LowLevel

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Aug 24, 2020

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Version/s: 2018.3.11f1, 2018.4, 2020.2

How to reproduce:1. Open user's attached "窗口大小改变的问题" project2. Open the "SampleScene" Scene3. Open the Build Settings (File->Buil... Read more

0
votes
Fixed

[Bug] Caching preprocessor does not recognize "'" or "`" characters in t...

Shader System

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Aug 27, 2020

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Version/s:

STR: Create a new until shader, add the following lines: #if 0#error Can't#endif Observe that the shader fails to compile after that. Read more

3
votes
Fixed

Scene's Hierarchy visibility and pickability settings are reset after bu...

Scene Hierarchy

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Aug 19, 2020

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Version/s: 2019.1, 2019.4.7f1, 2020.2

How to reproduce:1. Open any Unity project2. Populate a Scene with GameObjects and change their visibility and pickability in the Hi... Read more

0
votes
Fixed

Unsupported Collaborate package version (1.3.7) is installed in a projec...

Plastic

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Aug 26, 2020

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Version/s: 2018.4, 2019.4, 2019.4.8f1, 2020.1

How to reproduce:1. Create and open a new project2. Import PlasticSCM plugin into the project (https://assetstore.unity.com/packages... Read more

0
votes
Fixed

Custom EditorWindow's PropertyDrawer does not render property field list

IMGUI

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Aug 26, 2020

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Version/s: 2018.4, 2018.4.26f1, 2019.3

How to reproduce:1. Open the attached 'project-1273190.zip' project2. In the Editor, select 'Window' > 'Hello Window'3. Expand th... Read more

1
votes
Duplicate

[Terrain] Missing documentation regarding valid height ranges for SetHei...

Terrain

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Aug 27, 2020

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Version/s: 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.4, 2020.1, 2020.2

Should mention that although Setheights accepts [unclamped and signed] ranges, they need to be between 0 and 1. Height values packed... Read more

0
votes
Fixed

[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...

Mobile

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Aug 20, 2020

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Version/s: 2019.1.0b10, 2019.3.15f1, 2019.4, 2020.1, 2020.2

Repro steps:1. Open attached project2. Build and Run on Android3. Check for errors in the logcat Actual: GLSL link error: Error: uni... Read more

0
votes
Won't Fix

[XR][URP][Quest] SSAO plus SpeedTree assets reveals graphical artifacts

XR SDK

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Aug 28, 2020

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Version/s: 2020.2.0b1

When using the 142_SSAO_DepthNormal_Projection URP Graphics Tests scene with the SSAO_DepthNormalRenderer on Quest there are graphic... Read more

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