Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
1
Found in
2019.4
2020.1
2020.1.1f1
2020.2
Issue ID
1268659
Regression
No
Crash on PhysicsScene2D::DestroyColliderIgnoreCollisions when loading a scene async
Reproduction steps:
1. Open the project attached by the user
2. Open "scn_gray_1_1" scene and enter Play mode
3. Continue forward to load another scene, then go back to load the previous scene
4. Repeat step 3 until it crashes
Reproducible with: 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
First lines of the stacktrace:
0x00007FF641138418 (Unity) PhysicsScene2D::DestroyColliderIgnoreCollisions
0x00007FF64111D3E3 (Unity) Collider2D::Deactivate
0x00007FF63FD45148 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007FF63FD44FD5 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007FF63FD44D2F (Unity) GameObject::ActivateAwakeRecursively
Notes:
- Might be related to case 1231211, but that one is already fixed whereas this still reproduces on the newest versions
- I was struggling to test 2019.4.9f1, since the project package integration breaks after downgrading, but it did crash with the same stacktrace when trying to enter Play mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Misaligned text in Preferences window > 2D > Animation, Asperite and Sprite Editor preferences
- Unable to Install ZivaRT Player deprecated package
- Inconsistent Label Popup UI in Package Manager
- All active Audio Sources play their Clips when the "Play On Awake" checkbox is enabled and Scene view Audio is unmuted
- Crash on RuntimeFieldInfo::ResolveType with IL2CPP and returns 0 with Mono when calling GC.GetAllocatedBytesForCurrentThread Method
Add comment