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Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
1
Found in
2019.4
2020.1
2020.1.1f1
2020.2
Issue ID
1268659
Regression
No
Crash on PhysicsScene2D::DestroyColliderIgnoreCollisions when loading a scene async
Reproduction steps:
1. Open the project attached by the user
2. Open "scn_gray_1_1" scene and enter Play mode
3. Continue forward to load another scene, then go back to load the previous scene
4. Repeat step 3 until it crashes
Reproducible with: 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
First lines of the stacktrace:
0x00007FF641138418 (Unity) PhysicsScene2D::DestroyColliderIgnoreCollisions
0x00007FF64111D3E3 (Unity) Collider2D::Deactivate
0x00007FF63FD45148 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007FF63FD44FD5 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007FF63FD44D2F (Unity) GameObject::ActivateAwakeRecursively
Notes:
- Might be related to case 1231211, but that one is already fixed whereas this still reproduces on the newest versions
- I was struggling to test 2019.4.9f1, since the project package integration breaks after downgrading, but it did crash with the same stacktrace when trying to enter Play mode
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