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System.NullReferenceException error when assigning variable to float2 wi...
How to reproduce: 1. Open the attached project from "halfcastBurst1358209.zip" 2. Navigate to "Jobs > Burst > Open Inspector..." 3. ... Read more
Mesh created with ProBuilder outputs a "mesh contains non-finite values"...
Reproduction steps: 1. Open the attached "stripped-1365591.zip" project 2. Open the "Test" Scene 3. Open the Lighting window (Window... Read more
Standalone Profiler window can be shrunk to the point where some Top Men...
How to reproduce: 1. Create a new project 2. Open the Standalone Profiler window 3. Drag the right border of the window to shrink it... Read more
Lighting in WebGL build is darker than in Unity Editor
Reproduction steps: 1. Open the user's attached "RallyPoint2 - 2021.2.zip" project 2. Go to File > Build And Run 3. In the WebGL bui... Read more
Port count never stops increasing in Standalone build on Mac Standalone
How to reproduce: 1. Create a new project 2. Click on File -> Build & Run 3. When the standalone application is built, open the Acti... Read more
[WebGL] Audio in Player gets distorted, plays wrong tracks
Steps to reproduce: 1. Open the user attached project 2. Enter Play Mode and play a bit (notice how it sounds), then exit Play Mode ... Read more
GameObjects in the Scene are not selectable when using "w" after paintin...
How to reproduce: 1. Open project "tilemaptest3.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. In the Tile Pallete ... Read more
[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...
How to reproduce: 1. Open the attached project "MacShaderCompilationIssue-2021.2.zip" 2. Open Build Settings and change to Android p... Read more
Material Inspector of Sprite throws "Assertion failed" exceptions when S...
How to reproduce: 1. Open the user's attached project 2. Open scene AltasTest 3. Make sure that Sprite Packer Mode is set to "Sprite... Read more
Unity Editor freezes when entering large values into the Margin fields o...
Steps to reproduce: 1. Create a new 3D project 2. Right-click in the Hierarchy window > UI > Text - TextMeshPro 3. Select created "T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled