Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
5.0.4
Issue ID
1365591
Regression
No
Mesh created with ProBuilder outputs a "mesh contains non-finite values" error when Generating Lighting
Reproduction steps:
1. Open the attached "stripped-1365591.zip" project
2. Open the "Test" Scene
3. Open the Lighting window (Window > Rendering > Lighting)
4. Press Generate Lighting
Expected result: Lighting generation is a success and there are no errors
Actual result: Lighting generation is stuck at "Global Illumination Preparing Bake..." with an error in the Console "[PathTracer] Failed to add geometry for mesh 'pb_Mesh-106122'; mesh contains non-finite values."
Reproducible with: 4.5.0 (2019.4.30f1), 4.5.2 (2020.3.19f1), 5.0.3 (2021.1.25f1, 2021.2.0b15), 5.0.4 (2022.1.0a12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1346757