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Votes
2
Found in
2021.2.0a1
2021.2.0b11
2022.1
Issue ID
1365562
Regression
Yes
[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode error when building with macOS Editor
How to reproduce:
1. Open the attached project "MacShaderCompilationIssue-2021.2.zip"
2. Open Build Settings and change to Android platform
3. In the Build Settings, press Build And Run
Expected result: The leaves on the tree are not displayed as image boxes
Actual result: The leaves on the tree are shown as image boxes
Reproducible with (Bytecode errors appear and shaders compiling fails): 2021.2.0a1, 2021.2.0b13, 2022.1.0a10
Not reproducible with (Bytecode errors appear and shaders compile successfully): 2021.1.0a10, 2021.1.22f1
Could not test with: 2019.4.30f1, 2020.3.19f1, 2021.1.0a9 (shader errors)
Note:
- Does not reproduce with Windows version of Editor
- Only reproduces when building for Android or iOS platform
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Resolution Note (2022.1.X):
The root cause was in the shader code itself.