Search Issue Tracker
By Design
Votes
2
Found in
2021.2.0a1
2021.2.0b11
2022.1
Issue ID
1365562
Regression
Yes
[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode error when building with macOS Editor
How to reproduce:
1. Open the attached project "MacShaderCompilationIssue-2021.2.zip"
2. Open Build Settings and change to Android platform
3. In the Build Settings, press Build And Run
Expected result: The leaves on the tree are not displayed as image boxes
Actual result: The leaves on the tree are shown as image boxes
Reproducible with (Bytecode errors appear and shaders compiling fails): 2021.2.0a1, 2021.2.0b13, 2022.1.0a10
Not reproducible with (Bytecode errors appear and shaders compile successfully): 2021.1.0a10, 2021.1.22f1
Could not test with: 2019.4.30f1, 2020.3.19f1, 2021.1.0a9 (shader errors)
Note:
- Does not reproduce with Windows version of Editor
- Only reproduces when building for Android or iOS platform
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Intercepted Events text is hardly visible in Inspector window for UI elements when Editor theme is set to Light
- [Hierarchy V2] Add new Query Block window contains a typo in the Hierarchy Search Area block
- Scene is not rendered in Player when ran with -force-d3d12 argument and GPU Resident Drawer enabled
- “Failed to load” window appears when a package’s docked window is opened and the package is uninstalled
- Properties window is not closed when the GameObject is deleted and the Properties window is not focused
Resolution Note (2022.1.X):
The root cause was in the shader code itself.