Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
1
Found in
2020.3.19f1
2021.1.22f1
2021.2.0b13
2022.1.0a7
Issue ID
1365570
Regression
Yes
Port count never stops increasing in Standalone build on Mac Standalone
How to reproduce:
1. Create a new project
2. Click on File -> Build & Run
3. When the standalone application is built, open the Activity Monitor
4. In the top right of the Activity Monitor select "Memory"
5. Observe the Port count of the standalone application
Expected result: The Port count is stable
Actual result: The Port count is constantly increasing
Reproducible with: 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a7, 2022.1.0a10
Not reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a12
A previous change to the way the Mac Standalone player presented frames introduced a memory leak - this has now been fixed.
Resolution Note (fix version 2021.2):
A previous change to the way the Mac Standalone player presented frames introduced a memory leak - this has now been fixed.
Fixed in: 2021.2.0b15
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.26f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.21f1