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Wrong objects placement when importing FBX from Cheetah3D
To reproduce:1. Open project2. Drag 'WorldTile00.fbx' from 'meshes' folder to scene Expected result: imported objects will be placed... Read more
Creating a sprite from a texture accesses out of bounds array
Steps to reproduce:1. Open attached project "SpriteTest.zip"2. Add "Test" scene to build settings and build WSA Universal 10 SDK3. O... Read more
DrawProcedural doesn't render in single-pass stereo on Metal
Reproduction steps:1. Open the attached project2. Go to project settings3. Make sure that the Stereo Rendering Method is set to "Sin... Read more
[Android] Resources and scene doesn't load when using split application ...
How to reproduce:1. Open the attached project "LoadingBug.zip"2. Make sure that Split Application binary is enabled in player settin... Read more
UNETWeaver crashes with NullReferenceException when a class inheriting U...
Steps to reproduce:1. Open attached project "class_test000.zip"2. Build WSA Universal 10 SDKResult: Build fails and NullReferenceExc... Read more
.dll files cause crashes on building if a non-matching architecture is s...
Reproduction steps:1. Open the attached project in Unity2. Select the "Mono.Cecil.dll" in the assets3. Make sure that under Platform... Read more
Index out of range exception is thrown in Windows Development builds
Reproduction steps:1. Open the attached project in unity2. Build the project to Windows (Development build, x84_64)3. Run the execut... Read more
[Android] Missing temp files error after building the project
To reproduce:1. Open project2. Open 'Prototype' scene3. Build project for Android4. Build project for Mac5. Build project for Androi... Read more
Instantiating an object with a Missing Script component attached takes h...
Steps to reproduce:1. Download and open the latest attached project ("case_857119_Stripped.zip")2. Open the Profiler window3. Enter ... Read more
Base class ContexMenu() function atribute don't work in Derived classes...
Reproduction Steps:1. Open "BugRepro" project2. Select "GameObject" in Hierarchy3. In Inspector right click on "BaseClass" component... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title