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[URP][RG] DynamicFogProfile is not rendered in Play mode when SSAO is en...
Reproduction steps: 1. Open the attached “SSAOBug.zip” 2. Select “PC_Renderer.asset” in the Project window 3. Select “Deferred” R... Read more
[AsyncLoadInEditor][StreamingInEditor] The Material Variant is rendered ...
How to reproduce: 1. Open the “MaterialVariantTextureStreaming“ project 2. Open the “TestScene“ 3. Expand the “Cliff_03_Prefab > ... Read more
Windows/My Assets: pasting text in search bar using CTRL+V shortcut does...
How to reproduce: 1. Create a new empty project 2. Open the Package Manager (Window → Package Manager) and navigate to "My Assets"... Read more
Crash on DynamicHeapAllocator::Allocate when entering the Play Mode in a...
Reproduction steps: 1. Open the attached “ReproProj” project 2. Open the “Assets/Scenes/Gray&Threshold.unity” scene 3. Enter the ... Read more
NativeArray can not be accessed when making a second AsyncGPUReadback.Re...
How to reproduce: 1. Open the “IN-77552_repro“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console Ex... Read more
Build Target Extension is using BuiltTarget.ToString() instead of NamedB...
BuiltTargetExtensions and QualitySettings API are excluding/including platforms by string There might be a missmatch between what... Read more
Read/Write error is thrown when making an AsyncGPUReadback request to a ...
How to reproduce: 1. Open the “IN-77561_repro“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console E... Read more
The Package Manager gives inconsistent search results and shows errors i...
How to reproduce: 1. Create a new empty project 2. Add the following package to “My Assets”: [https://assetstore.unity.com/package... Read more
[Player Settings] [Common] [Rendering] - Lightmap Encoding should be cha...
*Steps to reproduce:* 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a player settings... Read more
[Player Settings] [Common] [Shader Variant Loading Settings] - Shader ch...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
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