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Fixed in 6000.0.20f1
Fixed in 6000.0.X, 7000.0.0a10, future release
Votes
0
Found in
6000.0.6f1
6000.1.0a7
Issue ID
UUM-73350
Regression
No
[Player Settings] [Common] [Rendering] - Lightmap Encoding should be changed per build profile and not globally
Steps to reproduce:
1. Open Build Profile window (File > Build Profiles)
2. Create a build profile and add a player settings to it (press Customize Player Settings)
3. Change Lightmap Encoding in the Other Settings > Rendering section
Actual results:
The Lightmap Encoding is changing globally when changing for a build profile
Expected results:
The Lightmap Encoding should be changed per profile and not globally
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