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Fixed in 6000.0.20f1

Fixed in 6000.0.X, 7000.0.0a10, future release

Votes

0

Found in

6000.0.6f1

6000.1.0a7

Issue ID

UUM-73350

Regression

No

[Player Settings] [Common] [Rendering] - Lightmap Encoding should be changed per build profile and not globally

Build Settings Window

-

Steps to reproduce:

1. Open Build Profile window (File > Build Profiles)

2. Create a build profile and add a player settings to it (press Customize Player Settings)

3. Change Lightmap Encoding in the Other Settings > Rendering section

Actual results: 

The Lightmap Encoding is changing globally when changing for a build profile

Expected results: 

The Lightmap Encoding should be changed per profile and not globally

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