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New components in Unity 5.5 and 5.6 need icons
Click the Add Component button in the inspector and go through all the available options. Quite a few recently added components have... Read more
NetworkDiscovery.broadcastData changes when entering Play mode
Reproduction steps:1. Open the attached project in Unity2. Open the "Scene" scene3. Build and run4. Wait till it says "Initialized (... Read more
[iOS] Transparent areas of a texture become opaque after un-premultiplic...
On iPhone 6 Plus and 6S Plus, when shader performs un-premultiplication of a pre-multiplied texture, all the transparent areas turn ... Read more
ParticleSystemRendererVertexStreams fails on WSAPlayer (UWP / Metro)
The DOTNET code path fails in ParticleSystem.bindings for Set/GetActiveVertexStreams, but the reason is not obvious. Read more
Recreating a folder when the old meta file still exists breaks ADB GUID ...
Deleting a folder on disk (without deleting the meta file) and recreating it using AssetDatabase.CreateFolder (without refresh in-be... Read more
[UI] [CanvasRenderer] CanvasRenderer.SetMesh results in miscolored, blue...
To reproduce:1. Open the project and TestScene in it2. In the sample, select Canvas > Custom Mesh.3. See the mesh data in the ins... Read more
NullRefException when undocking Asset Preview window from Inspector
Right click on the Asset Preview window in the Inspector to have it undocked. The following error message is printed in the Console:... Read more
Asset Corruption when changing build target locks up Unity
To reproduce:1) Open attached project and "Repro Scene" in it2) Go to Edit -> Preferences and Enable "Verify saving assets"3) Sel... Read more
[Android] Application crash after 2nd launch if Development Build is ena...
Steps to reproduce: 1) Download attached project 'LandScapeL.zip' and open in Unity2) Make sure Development Build is enabled3) Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size