Search Issue Tracker
Won't Fix
Votes
1
Found in
5.4.2f1
Issue ID
857004
Regression
No
[iOS] Transparent areas of a texture become opaque after un-premultiplication on iPhone 6* with Metal
On iPhone 6 Plus and 6S Plus, when shader performs un-premultiplication of a pre-multiplied texture, all the transparent areas turn opaque black.
Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Deploy on iPhone (6, 6S, 6+, 6S+).
There are two textures in the scene. The left one has un-premultiplication applied via a shader. The transparent areas of this texture are completely black. The texture without un-premultiplication doesn't have this behaviour. This issue only occurs with Metal as the Graphics API.
Reproduced on:
5.6.0a6, 5.4.3p2, 5.2.4f1
Devices that reproduced the issue:
iPhone 6 iOS 10.0
iPhone 6+ iOS 10.0
iPhone 6 iOS 9.0.2
Did not reproduce on:
iPhone 7 iOS 10.2
iPad Mini iOS 9.3.5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
hk1ll3r
Mar 12, 2020 20:31
got any solution to this?